Illusive Gnome Style : The chaotic, somewhat random design of your racial weapons makes it easy to combine them with illusions. Indomitable Mountain Style : A practitioner of this style stands like a mighty mountain, difficult to move and punishing those who try. Jabbing Style : This style favors rapid punches and kicks, typically while the fighter circles her opponent. Many of these jabs land in the same general area or in debilitating areas of the body, delivering more pain and damage with each successive jab.
Janni Style : This style, originating humbly from the folk traditions of disparate peoples, represents several similar unarmed fighting arts practiced around the world. Regardless of variations in technique, all practitioners have a fluid fighting stance that emphasizes rapid, powerful kicks. Kirin Style : The school of the kirin employs critical observations as weapons against opponents. Popular among those rare orders that blend monastic training with arcane study, kirin style is sometimes practiced by wizards who seek to hone their bodies along with their minds.
Kitsune Style : Pulling from the trickster habits of kitsune , this style focuses on duping and incapacitating foes in the heat of combat. Kobold Style : Quick, powerful movements mark this style, which focuses on rushing and upending an opponent, then climbing on top of it to keep the creature prone. Kraken Style : This grappling style mimics the powerful crushing blows of the many-tentacled kraken. Kyton Style : Adherents to this style model themselves after kytons , and focus pain and its inherent pleasures into a strict, orderly discipline through which to channel their ki.
They use a spiked chain as an instrument of control and defense. Linnorm Style :??? Marid Style : Marid style emulates the fluid strength of flowing rivers and the cold of the ocean depths. Masters of the style can withstand severe cold, manipulate water to lash at enemies from afar, and freeze their foes in place. Mobile Bulwark Style : You are able to use tower shields more creatively and effectively.
Monkey Style : Renowned for its speed and agility, monkey style blends jumping strikes, rolling blows, and ground fighting into a continuous onslaught aimed at disorienting and damaging an opponent through superior mobility. Orc Fury Style : You inspire great fear in your enemies. Outslug Style : You dart in and out of combat. Overwatch Style : You have learned to wait until your ranged attacks have the greatest effect. Owl Style : You take advantage of basic training in skills that affect movement to enhance those skills through combat ability.
Panther Style : Students of the panther throw caution to the wind as they weave recklessly among their foes. Those who master the style turn their unrivaled mobility into a weapon, striking their enemies with a series of swift retaliatory strikes. Perfect Style :??? Pummeling Style : Seemingly wild and powerful haymaker punches and extended kicks are the hallmark of this style. Deeply rooted in its martial philosophy is the concept that landing one powerful strike in the right area will send an opponent painfully sprawling.
Shaitan Style : Practitioners of this style imbue their fists with the mineral acids of the deep earth. Their forceful blows conjure forth caustic elements to dissolve and disable their enemies. Shield Gauntlet Style : You use your gauntlet to shield you from harm. Slipslinger Style : You can fire all manner of slings and sling-like weapons. Smashing Style : Your hammer blows dent armor , hampering your opponent. Snake Style : Snake style emphasizes quick, shifting movements. Its practitioners normally hold their hands flat with the fingers together to mimic the head of a snake.
Able to strike when least expected, snake stylists are known for opportunism and blinding speed. Snapping Turtle Style : The snapping turtle style emphasizes active defense with one hand. Students of the style utilize a variety of locks, grabs, and circular blocks to protect themselves, as well as employing a debilitating clutch. Spear Dancing Style : You can use polearms and spears as double weapons. Startoss Style : Your thrown weapons become more deadly. Street Style : You can take advantage of urban environments to bash your foes against brick walls, drag them over rough cobblestones, and impale them on fence posts and other sharp-edged objects.
Swift Iron Style : You have learned to move in ways that better accommodate your armor , and can maneuver easily despite its bulk. Swordplay Style : Your defense relies on perfectly timed attacks. Tatzlwyrm Claw Style :??? Tiger Style : This style seeks to emulate the power and fury of the great tiger. Practitioners use their hands like claws, perfecting overpowering double hand strikes and driving attack chains. Upsetting Shield Style : You can strike at weapons to upset enemy attacks.
Vanguard Style : You can bring your shield to bear against dangers that threaten your allies. Wolf Style : This style seeks to emulate the tenacity and savagery of the vicious wolf. Wyvern Fury Style :??? Style Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details. Prerequisite : A minimum ability score, another feat or feats, a minimum base attack bonus , a minimum number of ranks in one or more skills, or anything else required in order to take the feat.
This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description. Normal : What a character who does not have this feat is limited to or restricted from doing.
If not having the feat causes no particular drawback, this entry is absent. Kusari-Ryu-Ninjutsu : This fighting style focuses on selected flexible weapons that include lengths of rope or chain in their design. Shop the Open Gaming Store! Sell at the Open Gaming Store! Back my Patreon! Toggle navigation. Subscribe to the Open Gaming Newsletter! Source PZO Boar Style : A tribe of orcs who disdained the use of weapons originally developed this savage unarmed fighting style. Source PZO Djinni Style : Adherents to this style call on the spirits of storms to outmaneuver and outwit their opponents.
Source PZO Grabbing Style : A wrestling and grappling style that favors powerful one-handed grabs, fast repositioning of those grabbed, and the ability to move and damage one or two opponents. Source PZO Jabbing Style : This style favors rapid punches and kicks, typically while the fighter circles her opponent.
Source PZO Monkey Style : Renowned for its speed and agility, monkey style blends jumping strikes, rolling blows, and ground fighting into a continuous onslaught aimed at disorienting and damaging an opponent through superior mobility. Feat Path : Overwatch Style , Overwatch Vortex , Overwatch Tactician Owl Style : You take advantage of basic training in skills that affect movement to enhance those skills through combat ability. Source PZO Panther Style : Students of the panther throw caution to the wind as they weave recklessly among their foes.
Feat Path : Startoss Style , Startoss Shower , Startoss Comet Street Style : You can take advantage of urban environments to bash your foes against brick walls, drag them over rough cobblestones, and impale them on fence posts and other sharp-edged objects. Source PZO Swift Iron Style : You have learned to move in ways that better accommodate your armor , and can maneuver easily despite its bulk. Special : Additional unusual facts about the feat.
This is our PF1 site, click here for PF2! Extras Shop the Open Gaming Store! Archon Style. Archon Diversion. Archon Justice. Take no penalty to AC when using Archon Style and can spend a swift action instead of a move action to use this ability. Beastmaster Style. Cha 13, Handle Animal 1 rank, animal companion. Use Handle Animal to attempt to negate a hit on your adjacent animal companion. Beastmaster Salvation. Beastmaster Ire. Boar Style. Improved Unarmed Strike , Intimidate 3 ranks. Boar Ferocity. Boar Style , Intimidate 6 ranks,.
Boar Shred. Boar Ferocity , Intimidate 9 ranks. Unarmed attacks cause bleed damage. Brute Style. While using this style, you can use your Vicious Stomp feat against any opponent within 10 feet of you, as long as it is within your natural reach. Brute Stomp. While using Brute Style , when you make a full attack with a prone opponent adjacent to you that includes at least one unarmed strike , you can make an additional unarmed strike at your highest base attack bonus against that prone creature. Additionally, you can use your Vicious Stomp feat against any opponent within your natural reach regardless of whether it falls prone adjacent to you.
Brute Assault. While using Brute Style , when you successfully perform an overrun or trip combat maneuver against an opponent that causes that opponent to fall prone , your opponent takes 1d6 points of Strength damage , and its base speed is halved until the Strength damage is healed.
Crane Style. Crane Wing. May deflect one attack per round while fighting defensively or using total defense. Crane Riposte. When you deflect an attack, you may make an attack of opportunity. Crashing Wave Style. Move 5 feet when you drag or reposition an opponent. Crashing Wave Buffet. Disorient an opponent when you drag or reposition it. Crashing Wave Fist. Make an unarmed attack against a foe when you drag or reposition it. The use of these curses is illegal. Mythical white horse-like creature with a golden mane and a golden horn sprouting from the head. Innocent and beautiful creatures.
The tail hair and horn can be used in magic. It is considered a monstrous crime to slay a unicorn, for whilst drinking its blood will keep you alive, even when you are close to death, you have killed something pure, and will therefore live a half, cursed life. Employee of the Department of Mysteries. No one knows exactly what it is that they do.
Evil creature that roams the night feeding on the blood of living beings. A tattered black curtain that flutters continuously and mysteriously in a crumbling stone archway on a dais in one of the rooms in the Department of Mysteries. Seeds from the shrivelled black pods of this spiky, dark red and apparently carnivorous plant. Powerful Truth Potion. Its use is restricted by the Ministry of Magic. Implement used by wizards to perform magic.
Available from Ollivanders in Diagon Alley. Causes an unpleasant tough brown encrustation to form on the skin. A security guard, such as Eric Munch at the Ministry of Magic, who registers every wand brought into the building. Enchanted fireworks that cause even more mayhem if anyone tries a Stunning Spell on them. Fred and George's joke shop range of fireworks include boxes such as the Basic Blaze and Deflagration Deluxe. Popular music group. The line-up includes guitars, drums, lute, cello and bagpipes.
A receptionist, such as at St Mungo's Hospital, who deals with visitors' enquiries. A human wizard or Muggle who, as a result of being bitten by another werewolf, takes the form of a wolf during every full moon. Transition is painful.
Werewolves are dangerous but the disability can be managed to avoid passing on the condition to others. Broomstick consumer magazine. Test-rides all makes of broom and reviews them. Large tree in the grounds of Hogwarts that hits anything that comes too close to it. Magical incantation recited together with a swish and flick of the wand to make an object rise into the air. Sets and oversees wizarding examinations. An old witch called Griselda Marchbanks is the head of the organisation. The Wizard High Court, consisting of about fifty witches and wizards who wear plum-coloured robes with a silver 'W' worked onto the left-hand breast.
In Harry's fifth year at Hogwarts, Dumbledore is demoted from his position as Chief Warlock of the Wizengamot and Harry is brought before the full Wizengamot for a Disciplinary Hearing for using magic outside school while under the age of seventeen. A department in the Ministry of Magic, located on Level Two. Also known as monkshood or aconite. Items in your basket cannot be carried over to a different region, and some products may not be available to order due to territorial rights Continue Cancel. Harry Potter Glossary. A Accio Incantation of the Summoning Charm. Acid pops Wizarding sweets that burn holes in your tongue.
Aconite Plant used in potions. Acromantula Monstrous eight-eyed, hairy spiders capable of human speech. Alchemy A medieval forerunner of chemistry, alchemy developed out of experiments to find a method of turning base metals into gold, and of making an elixir of life that would prolong life indefinitely. Alohomora Incantation of the spell that opens locked things such as doors and windows. Animagus A witch or wizard who can at will transform into a specific animal. Anti-venom An antivenin or anti-poison that counteracts a specific venom, such as that of a snake.
Aparecium The incantation to magically reveal hidden writing or markings. Apparate To transport oneself instantly to any destination. Arithmancy Ancient study of the magical properties of numbers. Astronomy Study of the stars and planets. Auror Professional Dark-wizard catcher. Azkaban Prison fortress where wizarding criminals are sent.
B Basilisk Snake-like creature whose gaze will turn you to stone.
Bat-Bogey Hex Covers the hexed person in great flapping bat-bogeys. Beater Quidditch player who tries to knock the Bludgers towards the opposing team. Beauxbatons Academy of Magic School of witchcraft and wizardry somewhere in Europe. Bezoar Stone taken from the stomach of a goat. Blast-Ended Skrewt Cross between a manticore and a fire crab. Blood Blisterpod Causes bleeding when swallowed, potentially from the nose. Blood-flavoured lollipops Lollipops for vampires. Bludgers Black balls that try to knock players off their broomsticks in Quidditch. Boggart Shape-shifter that takes on the likeness of your worst fear.
Bouncing Bulb Plant studied and repotted in Herbology. Bowtruckle Tree guardian. Bubble-Head Charm Puts a protective globe like an upside-down goldfish bowl over the head to ensure a supply of fresh air in the presence of Stink Pellets and Dungbombs, and to allow the charmed person to breathe underwater. Bubotuber Plant that resembles a black slug with swellings that contain a yellowish-green liquid. Bulbadox powder Causes boils. Burrow, The The home of the Weasley family.
Butterbeer Frothy, buttery drink drunk by witches and wizards. C Canary Creams Trick biscuits that turn the eater briefly into a canary. Care of Magical Creatures Class taken at Hogwarts that teaches students how to look after magical creatures. Centaurs Half-man, half-horse creatures. Chamber of Secrets, the Concealed room created by Salazar Slytherin wherein he sealed an unknown horror that could only be freed by his true heir to purge the school of those unworthy to study magic. Charm Spell that adds properties to an object or person.
Chaser Quidditch player who tries to score using the Quaffle. Chimaera A rare Greek monster with a lion's head, a goat's body and a dragon's tail. Chocoballs Wizarding sweets full of strawberry mousse and clotted cream. Chudley Cannons, the Ron Weasley's favourite professional Quidditch team. Cleansweep Eleven Broomstick with Spanish oak handle, anti-jinx varnish and in-built vibration control.
Cockroach Clusters Wizarding sweets made from cockroaches. Colloportus Magical incantation for a spell that seals doors. Comet A type of broomstick, flown by Cho Chang. Common room Comfortable room, which is different for each Hogwarts house, where students gather to chat, play games or do homework. Common Welsh Green Type of dragon found in Britain.
Cornish pixies Naughty little fairies that create havoc. Cribbages Wizarding Crackers Wizarding snack food. Crup Almost certainly a wizard-created dog that closely resembles a Jack Russell terrier but with a forked tail. D Daily Prophet, the The national wizarding newspaper. Dark detectors A range of instruments, such as Sneakoscopes, Secrecy Sensors and Foe-Glasses, that warn when Dark wizards or enemies are around. Dark Mark, the Sign of the Death Eaters: a skull with a serpent emerging from its mouth. Death Eaters Witches and wizards known to be loyal to Lord Voldemort.
Deathday Party Celebration held by ghosts to commemorate the day they died. Decree A law made by someone in authority. Defence Against the Dark Arts Subject taught at Hogwarts to teach young witches and wizards how to defend themselves against harmful hexes, jinxes and spells, as well as against witches and wizards who use the Dark Arts. Deflating Draught Potion that counteracts a swelling solution.
Dementor Creature who feeds on the happy emotions of humans. Dementor's Kiss To be kissed by a Dementor is to have one's soul sucked out, a fate worse than death. Densaugeo Incantation for a spell causing teeth to grow. Dervish and Banges Wizarding equipment shop in Hogsmeade. Devil's Snare A carnivorous plant that reaches out its tendrils to strangle anyone who touches it. Diagon Alley A long cobbled street filled with the most fascinating wizarding shops in the world. Diffindo Severing Charm. Disapparate To disappear at will. Disillusionment Charm Camouflages a person by making them the exact colour and texture of the surrounding environment.
Dissendium Incantation for the spell that opens the entrance to a secret passage leading to Hogsmeade.
Divination Magical art of telling the future using tea leaves, crystal balls and so forth. Doxy Also known as a Biting Fairy, a Doxy looks like a tiny human covered in black hair, but has four arms and four legs and thick curved and shiny wings like a beetle. Dr Ubbly's Oblivious Unction Magically curative and soothing ointment.
Draught of Living Death, the Powerful sleeping draught. Draught of Peace A potion to calm anxiety and sooth agitation, but heavy-handedness with the ingredients could put the drinker into a deep and sometimes irreversible sleep. Drooble's Best Blowing Gum Wizarding sweet. Duelling Club Club started by Professor Lockhart to teach students how to duel with spells. Dungbomb Stinkbomb. Durmstrang Institute School of witchcraft and wizardry somewhere in the far north of Europe.
Elixir of Life, the Substance produced by the Philosopher's Stone that will make the drinker immortal. Engorgio Swelling charm. Evanesco Incantation for the Vanishing Spell. Expelliarmus Incantation of the Disarming Charm, a basic spell to disarm an opponent by making their wand fly out of their hand. Exploding bonbons Wizarding sweets available from Honeydukes in Hogsmeade.
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Exploding Snap Wizarding card game, made more interesting than the Muggle version, given the chance that it could blow up at any moment. Extendable Ears Invented by the Weasley twins, Fred and George, these spying devices look like long pieces of flesh-coloured string.
Ferula Incantation for the spell to conjure a sling for a broken limb. Fidelius Charm A charm that conceals a secret within a person Secret Keeper so that no one will know about it unless the Secret Keeper chooses to divulge it. Finite Incantatem This incantation causes the effect of a preceding spell to cease.
Fizzing Whizzbee One of the passwords that grants entry into Dumbledore's rooms at Hogwarts via a moving stone staircase that operates like a spiral escalator.
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Fizzing Whizzbees Wizarding sweets. Flagrate Incantation for a spell that causes a fiery mark to appear. Flobberworm Species of worm that Harry and his friends have to keep alive in order to pass in their Care of Magical Creatures lessons. Floo Network Magical network whereby witches and wizards can travel long distances between different fireplaces, or use them to communicate. Floo powder Glittering powder that allows witches and wizards to travel magically via the Floo Network by throwing the powder into a fireplace, stepping into the flames, and naming their destination.
Flourish and Blotts Wizarding bookshop in Diagon Alley. Flutterby Bush Plant used in Herbology. Foe-Glass Magic mirror in which you can see your enemies. Forbidden Forest, the The dark woods surrounding the Hogwarts grounds. Ford Anglia Make of Mr Weasley's bewitched car. Fountain of Magical Brethren This group of larger than life-size golden statues a witch, wizard, centaur, goblin and a house-elf stands as a water fountain in a round pool in the Atrium of the Ministry of Magic.
Fudge Flies Wizarding sweets. Furnunculus Incantation for a curse that causes boils. G Galleon Gold wizarding money. Garrotting Gas A gas that catches people by the neck if they pass through it. Ghoul Ghostly creature that generally lives in attics, eating spiders and moths. Giant Huge humanoid. Gillyweed Water plant which, if eaten causes you to temporarily grow gills and fins, permitting you to breathe underwater. Gnomes Very small creatures with leathery skin and large, bald heads like knobbly potatoes. Goblet of Fire Wooden cup full of flames, used as an impartial selector for the contenders in the Triwizard Tournament.
Goblins Small creatures with swarthy faces, pointed beards and very long hands and feet. Gobstones The wizarding version of marbles. Golden Snitch Small, golden ball with silver wings used in Quidditch. Great Hall, the The main hall in Hogwarts where the Sorting Ceremony takes place, meals are served and gatherings sometimes happen. Grim A giant black dog taken to be an omen of death. Grimmauld Place A small square in London. Grindylow Water demon. Gringotts The wizard bank in London, with vaults far below the streets, run by goblins.
Grunnings Firm where Harry's uncle Vernon Dursley is a director. Gryffindor house One of the four houses in Hogwarts. Gubraithian fire Everlasting fire. Gurg The name given to whomever is the current chief of the giants. H Half-breed Person or creature of mixed race, such as a centaur or a merperson; or someone taken over by another breed, such as a werewolf. Hand of Glory Withered hand that, when grasping a candle gives light only to the holder. Headless Hunt, the Team of ghosts whose heads have been completely cut off. Healer The wizarding equivalent of a Muggle doctor.
Hebridean Black A breed of wild Dragon found in Britain. Heliopath According to Luna Lovegood in Order of the Phoenix, Cornelius Fudge, Minister for Magic, has an army of these tall flaming spirits of fire that gallop across the ground, burning everything in their path. Hellebore A flower. Heptomology A branch of divination. Herbology Study of plants. Hinkypunk Small, one-legged creatures that live in bogs and swamps; they wander about at night with a lantern to lure lost travellers into the swamps.
Hippogriff Magical creature that has the front legs, wings and head of an eagle, and the body, hind legs and tail of a horse. Hit Wizards Wizard police from the Magical Law Enforcement Squad who are specially trained to deal with powerful criminals. Hog's Head, the Pub in Hogsmeade where Hagrid once won a dragon's egg, and where Harry and other Hogwarts students meet in his fifth year to discuss forming the Dumbledore's Army.
Hogsmeade The only completely magical village in Britain. Hogwarts School of Witchcraft and Wizardry The best school of its kind in the world. Honeydukes Wizarding sweet shop in Hogsmeade. House Cup, the Trophy awarded to the Hogwarts house with the most points at the end of the school year. House-elf Small creature that works as a servant in some wizarding houses. Howler Wizarding letter which, when opened, shrieks and howls at the reader in an extremely loud voice. Hufflepuff house One of the four houses in Hogwarts.
I Ice Mice Wizarding sweets available from Honeydukes in Hogsmeade which make your teeth squeak and chatter. Impediment Jinx Spell to slow down and obstruct attackers. Imperius Curse One of the three Unforgivable Curses. Imperturbable Charm Creates an invisible barrier that prevents anything making contact with it. Impervius Incantation for a charm that causes an item to that repel water and mist.
Incarcerous Incantation for a restraining spell that magically binds a person tightly with rope. Incendio Fire-Making Spell. Inquisitorial Squad During Harry's fifth year at Hogwarts, Professor Umbridge enlists a group of 'trustworthy' students, including Malfoy, Crabbe, Goyle and Millicent Bulstrode, to spy on and help her crush and control any rebellious students.
Inter-departmental memos Letters sent between employees of the Ministry of Magic fly around the building like paper aeroplanes, which is much less messy than using owls. Invisibility Cloak Magic cloak granting the wearer invisibility. Jelly-Legs Jinx A jinx that makes your adversary's legs wobbly.
K Kappa Monkey-like creatures that live in water and strangle people who invade their ponds. Karkus During Harry's fifth year at Hogwarts, Karkus is the Gurg of the few remaining giant tribes who live in the mountains of Eastern Europe. Keeper Quidditch player who guards the goalposts. Knarl Indistinguishable from a hedgehog but very defensive, and if offered food it assumes it is being poisoned or lured into a trap and will savage the person's garden plants and ornaments. Kneazle A Kneazle is a magical cat-like creature.
Knight Bus, the Emergency bus that transports witches and wizards to any destination. Knockturn Alley Street of wizard shops devoted to the Dark Arts. Knut Bronze wizarding money. Kwikspell Correspondence course in beginner's magic for Squibs witches or wizards who have little magical powers. L Leaky Cauldron, the The wizarding pub and boarding house through which witches and wizards gain access to Diagon Alley. Legilimency The magical ability to extract thoughts, feelings and memories from another person's mind. Legilimens A witch or wizard skilled at Legilimency.
Leprechaun Irish elf or pixie. Locomotor Used together with the name of an object that needs to be moved, this incantation magically mobilises inanimate objects without physical effort. Lumos Incantation of the spell that causes a wand-tip to flare with magical light. Magical eye This large, round, electric-blue false eye belonging to Mad-Eye Moody spins to provide all-round vision, allowing him to see through walls, doors and even through the back of his own head. Magical Menagerie Wizarding pet shop in Diagon Alley. Magorian Chestnut-coloured centaur who lives in the Forbidden Forest.
Mandragora Another name for the Mandrake plant. Mandrake Powerful restorative used to return cursed or transfigured people to their natural state. Marauder's Map A map that shows all the secret passageways and the current whereabouts of everyone in Hogwarts. Merpeople Underwater dwellers who build cities at the bottom of lakes.
Metamorphmagus A witch or wizard who can change their appearance at will. Mimbulus mimbletonia A rare and sinister-looking, grey cactus plant that pulsates slightly.
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Ministry of Magic Government agency that tries to keep witches and wizards secret from non-magical people. Mirror of Erised Magical mirror that shows the onlooker their heart's desire. Mobiliarbus Incantation for a spell to move objects. Mobilicorpus Incantation for a spell to move someone who can't walk. Monkshood Plant used in potions. Morsmordre Spell to conjure up the Dark Mark. Mudblood Term used to describe a person who has non-magical parents. Muggle Person totally without magical powers. Muggle duelling A non-magical physical fight.
Muggle Studies Class taken by wizarding folk to study non-magical people. Murtlap Rat-like shore-dwelling creature with an anemone-like growth on its back, which can be pickled and eaten. Murtlap essence A yellow solution of strained and pickled Murtlap tentacles which can relieve the pain of magical wounds, and cure magically induced boils.
N Nargles Unknown creatures that Luna Lovegood believes often infest mistletoe. Niffler Magical creatures that can find buried treasure. Nimbus Two Thousand A very fast broomstick, sleek and shiny with a mahogany handle. Norwegian Ridgeback Breed of dragon that is very rare and very aggressive. Nox Spell to extinguish light coming from your wand. Occlumency The sealing of the mind against magical intrusion and influence by a witch or wizard skilled at Legilimency. Ollivanders Diagon Alley wand shop. Omnioculars Magical binoculars with slow-motion and replay settings.
Order of the Phoenix Albus Dumbledore founded this association of witches and wizards to fight against Lord Voldemort. Ornithomancy A branch of divination. P Parselmouth Wizard who can talk to snakes — very rare. Parseltongue Language spoken by a Parselmouth.
Patronus A positive force that protects against Dementors. Pensieve Stone basin which enables one to view thoughts and memories that they have captured. Pepper Imps Wizarding sweets available from Honeydukes in Hogsmeade. Pepperup Potion Magical restorative. Peppermint Toads Toad-shaped peppermint sweets. Petrificus Totalus Incantation for the Body-Bind Curse that causes the subject to become completely rigid. Philosopher's Stone Legendary stone which will transform any metal into pure gold. Phoenix Rare bird that bursts into flames and rises from its ashes.
Platform nine and three-quarters The platform at King's Cross Station where students gather to board the Hogwarts Express. Poltergeist A mischievous spirit. With Leylin's achievements, he became the sole ruler of the Ouroboros Clan and even the 2 dukes were under him. They then reclaimed their lost territory and Leylin demonstrated his prowess capable of subduing Morning Stars with ease.
Leylin met Weyers , a young genius like him, and Stuart , a Radiant Moon magus who was rude to Leylin. Leylin gave the Monarch of the Sky the coordinates to the lava world in exchange for Sky City's neutrality in the conflict between Jupiter's Lightning and Ouroboros Clan. Leylin contended against Stuart and killed him with the bloodline imprint from blood the Sun's Child, unleashing a rank 6 spell. With Leylin's feats of killing a Radiant Moon magus at Morning Star realm, he was forced to retreat and hide in the Twilight Zone where he reentered the Icy Caves to attain the secrets of the Icy World.
He encountered the Arctic Queen who was born from the blood of Scorpion Man. In a last attempt to defeat Leylin, she used a final ancient spell through which Leylin countered with another imprint from the blood of the Sun's Child which contains the laws of flame. Leylin was then attacked by 3 Radiant Moon magi who was tasked by the Blazing Flame Monarch to eliminate him. Leylin was invited to the Morning Star area, the base of the Warlock Union and became a core member.
Initially, Leylin declined, but after Melinda's plans, and by delivering the head of the Full Moon that escaped him, he accepted. Leylin baited and outsmarted him and obtained some of his blood for more bloodline imprint spells. Leylin's siege at Dus City and the Blazing Flame Monarch was successful as he took advantage of Melinda fighting over control for the true soul and devoured the arm of the monarch, advancing to Half Moon and upgrading his soul aptitude to Grade 4 and gaining some comprehension on the laws of fire.
However, after his advancement to half moon, his contact with laws, and his first child was born caused the Snake Dowager to be wary of Leylin, cursing him with the Allsnake Curse that will drain his bloodline force until he becomes a normal human and dies, as an emperor variant is too strong and overlaps with her control over Kemoyins and also because Leylin refused to yield to her.
Leylin returned to the South Coast to break all off his connections before he journeyed to the Purgatory World and encountered his nephew, Krupp , whom he implanted with his bloodline, and killed Alric. Leylin then traveled through the Purgatory World, where he instigated a war between the beings of laws such as the Snake Dowager, Beelzebub , the Nefarious Filth Bird , and the Trial's Eye , which was all a pretense with his real plan, to sacrifice the essence of the Ancient Wisdom Tree , to the chaotic will of the Purgatory World, granting him power comparable to that of a rank 7 being off law.
Using this power and with the suppression of the world will on the beings of laws, Leylin consumed some of the bloodline origin force of the Snake Dowager and broke free from the bloodline shackles, establishing the Targaryen Bloodline and devoured Beelzebub to transform his laws of gluttony into devouring. Leylin returned to the Magus World where he established a trade route between the first level of the subterranean layer and the South Coast.
He also relocated the Ouroboros Clan to the South Coast and handled trivial matters and showed off hi powers. He signed a contract with the Magus World will, pledging his allegiance and become part of the inner circles of the beings of laws. In order to achieve it, he decided to gamble on the risk of using the True Soul Splitting Spell, which is entirely different from creating a clone. However, there were problems with the spell, such as the chance of the split soul rebelling against the main soul, as such he asked Ignox, an existence of laws, for information to help him solve the issue with splitting a true soul.
Leylin progressed in the World of the Gods as a genius, advancing to a Legendary equivalent to a Morning Star at an age below 30 which was already unprecedented. Leylin learned of the inheritances of the Arcanists and used these to become a very powerful Legendary. After a few obstacles and some assistance from Distorted Shadow, an ancient being of law, Leylin inherited the Nightmare Absorbing Bloodline of the Dreamscape, which boosted his powers and altered both his Clone's and Main Body's bloodline.
He also gained a secret spell, Karsus' Avatar, which can completely take control over the Weave from Mystra. Leylin then conquered Debanks Island where he became a demigod  through the power of faith and ventured to the second hell of Baator, Dis. He devoured Beelzebub and obtained the final piece of the law of gluttony to complete his law of devouring and became the Archdevil of Dis and used the Dreamscape to transfer his laws to his Main Body.
Leylin used that last part of the law to perfect his bloodline, and become a rank 7 Warlock, creating a perfect body of laws. After his advancement to rank 7, Leylin complied with a contract with the Snake Dowager where he will help her take over the Shadow World in exchange for her bloodline origin force to have control over all of her descendants.
He discovered the flaw of the spell and the schemes of Distorted Shadow and had the AI Chip to modify and fix the spell. Leylin introduced his method of breaking past the crystal wall defending the World of the Gods to the other magi and entered the World of the Gods to ascend into a true god. Leylin used other demigods as a reference and the knowledge from Shar to advance to the God of Massacre.
He merged Debanks Island and Dis and conquered the first 3 levels of Baator all as his divine kingdom. Leylin was then confronted by the gods including the greater gods like Tyr and Mystra. Leylin then activated his Rank 12 Arcane Spell: Calsus' Avatar, killing Mystra and destroying the weave channels all over the World of Gods creating chaos on the Primal Plane and releasing the wills of the ancient magi that was defeated on the First Final War. This started the Second Final War.
the path of the snake wizard of parts book 1 Manual
And then he continued to devour all the Lords of Baator devouring their domain making it a part of his divine kingdom. In the end, he sacrificed the Arcane Flying City that he inherited to kill the remaining lords of Baator at the last level of Baator. Distorted Shadow plotted against him to hinder the completion of his path, The Path of the Original Sin, with Asmodeus, the ruler of baator.
But everything was predicted by Leylin making him able to devour all the Lords of Baator and completing his Path of Original Sin. And then the beings of laws coming from multiple worlds moved the Magus World close to the world of gods initiating the Two-World project.